{"id":534,"date":"2005-12-13T14:57:45","date_gmt":"2005-12-13T22:57:45","guid":{"rendered":"https:\/\/www.bridgeandtunnelclub.com\/wordpress\/archives\/2005\/12\/even_better_than_the_real_thing-2.html"},"modified":"2008-01-29T10:05:13","modified_gmt":"2008-01-29T15:05:13","slug":"even_better_tha_1","status":"publish","type":"post","link":"https:\/\/www.bridgeandtunnelclub.com\/blog\/archives\/2005\/12\/even_better_tha_1.html","title":{"rendered":"Even Better Than The Real Thing"},"content":{"rendered":"<p>Activision&#8217;s new True Crime: New York City video game <a href=\"http:\/\/www.newyorker.com\/talk\/content\/articles\/051219ta_talk_radosh\">as reviewed by True Manhattan Tour Guides<\/a> in the New Yorker:<\/p>\n<blockquote><p><em>To design True Crime&#8217;s virtual city, six location scouts walked the borough of Manhattan with maps and digital cameras, taking photographs of practically every intersection and major landmark. Through the use of proprietary 3-D imaging software, the resulting eleven thousand images were transformed into a coherent representation of the entire island. &#8220;We tried to make it a real living, breathing city,&#8221; Simon Ebejer, an Activision producer, said.<\/p>\n<p>The question of whether the game&#8217;s designers succeeded was put, one recent afternoon, to two professional tour guides: Paul Rush, who leads independent sightseeing groups, and Seth Kamil, the founder of Big Onion Walking Tours.<\/p>\n<p>. . .<\/p>\n<p>The initial response of both licensed tour guides was pleasant surprise. &#8220;That&#8217;s not terrible,&#8221; Kamil said when he got his first glimpse of digitalized Stuyvesant Town. &#8220;The scaffolding is perfect. That&#8217;s as right as it gets.&#8221; Zipping from neighborhood to neighborhood (the absence of traffic is the most unrealistic aspect of the landscape), the guides were impressed by the attention paid to small details: the hexagonal paving stones in Central Park; the counterfeit-Rolex dealers along Broadway; the yellow sidewalk boxes of the Gotham Writers&#8217; Workshop, and the way they all seemed to be stuffed with trash.<\/em><\/p><\/blockquote>\n<p>Some things were amiss, however:<\/p>\n<blockquote><p><em>Somehow, practically every statue in the city &#8212; George M. Cohan, in Duffy Square; the Maine Memorial, in Columbus Circle; Hans Christian Andersen, in Central Park &#8212; seemed to have become George Washington being sworn in on the steps of Federal Hall. The only place the guides couldn&#8217;t find him was on the steps of Federal Hall, because Federal Hall itself was missing. A quick check identified additional absentee landmarks, including the Apollo Theatre, the Intrepid, and New Jersey. (True Crime&#8217;s Battery Park City has fabulous views of the open ocean.)<\/em><\/p><\/blockquote>\n<p>But more often than not, the level of detail seemed just about right:<\/p>\n<blockquote><p><em>Kamil and Rush ended their virtual tour in Times Square, where Marcus came face to face with one final landmark: a long-haired man dressed only in a cowboy hat, boots, and tight white briefs, strumming a guitar. Suddenly, an obvious thought intruded on the afternoon&#8217;s experiment &#8212; the fun of a simulation like True Crime: New York City is not that it re-creates the city perfectly but that it re-creates the city just well enough to allow a player to have adventures that are forbidden in real life.<\/p>\n<p>A few buttons on the controller were jabbed in rapid succession, and Marcus swung hard at the figure with the guitar. A few more jabs and a switch to Tae Kwon Do mode, and the Naked Cowboy was on his hands and knees, moaning and trying to crawl away. A final press of a button brought a hail of gunfire. &#8220;Now, that is a nice touch,&#8221; Rush declared.<\/em><\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Activision&#8217;s new True Crime: New York City video game as reviewed by True Manhattan Tour Guides in the New Yorker: To design True Crime&#8217;s virtual city, six location scouts walked the borough of Manhattan with maps and digital cameras, taking photographs of practically every intersection and major landmark. Through the use of proprietary 3-D imaging [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[29],"tags":[],"class_list":["post-534","post","type-post","status-publish","format-standard","hentry","category-huzzah"],"_links":{"self":[{"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/posts\/534","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/comments?post=534"}],"version-history":[{"count":0,"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/posts\/534\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/media?parent=534"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/categories?post=534"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bridgeandtunnelclub.com\/blog\/wp-json\/wp\/v2\/tags?post=534"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}